WarTune Tips - Daily Quests

This post is one of our series of tips for WarTune, a 2.5D MMO converted from the Chinese version, Divine Comedy. It is free to play, with optional features you can purchase with money.
In this post, we will talk about Time Management as it relates to Daily Quests (including 1.45 Update, 2012-Nov-15). Click here for our review and list of tips.

As you rise in level, your Daily Quest list will have items added to it. We discuss them here and suggest an efficient way of getting through them in order to optimize your time. Before you do any Daily Quests, look at your Bounties to see if anything overlaps (e.g., The Dendrogeneous Zone bounty quests, which requires you to energize trees).
  • Arena Duel (5 solo arena fights)
    • There is a Daily Devotion that requires you to do 10, so you might as well aim for that. If you have the time, do all 20. The additional 10 you do translates to over 10,000 EXP and gold when the arena finally pays out once a week, on top of immediate EXP and treasure after the fight.
    • The 10-minute cooldown means even doing 5 will cost you 1 hour. It's probably best to start one, then tend to other short things like moving about in the Wilds or looking after your Farm while the cooldown expires.
    • If you are reloading the Arena for a low-ranked fight, you may want to start a couple of minutes before the cooldown expires so that one will be ready.
  • Enter a Battleground
  • Fight in the Battleground - 2 kills
  • Guild Blessing (1 altar spin)
    • There is a Daily Devotion that requires you to do 2, BUT don't do more than one unless your Guild Altar is of a high enough level that 20 points of Guild Contribution (20,000 gold, essentially) will almost always be worth it; or you are at 90 points of Devotion and need just another 5 for the rewards of getting 95 Devotion. On low-ranked altars, you typically get rubbish worth 1000 to 2000 gold, if even that much.
  • Hall of Heroes (1 multiplayer dungeon)
    • Look to see if there are any other multiplayer dungeon quests and try to do your runs together. Before you finish a run, put it out to the team if they want to run it again.
    • If your level is 10+ more than the dungeon, there is a good chance you can solo the dungeon, in which case you don't need anyone.
  • Harvest Copper (10 units)
  • Plunder a City (1 city)
    • Just for the kyanite you can harvest, you really want to do all 5 that you are allowed each game day, early and quickly. See our notes here.
    • Combine this with getting your Mines.
  • Proof of Strength (engage World Boss 20 times)
    • This will take about 10 minutes just for the cooldowns. You will likely need to fight at least two World Bosses to get the quota, so watch the time.
    • Ideally you can do AFK mode which means you can sort of do something else with your time while your character gets killed horribly.
    • The first World Boss may see a lot of activity online which means your connection may be very slow or be lost entirely. If this is the case, try the later World Bosses of the day.
  • Shadow Crystal (6+ shadow crystals)
    • You accumulate crystals in inventory and can complete this quest as soon as you have enough. When you complete one quest, another appears and requires 2 additional Shadow Crystals to complete.
  • Trail of the Hero (3 solo dungeons)
    • The minimum here is 3, but you are given 100 Stamina each day, plus another 60 you can collect over 2 hours in the Altar of Ennoblement. Since you can only have a maximum of 200, you will want to bring your total down to 100 or less before a new day gives you 100 more. That is a total of 8 runs.
    • If you are not progressing through the story or are stalled because you and/or your troops are not strong enough, you can solo Duskin Arena for 0 to 30,000 Daru each time (2 tombs that can each give a fight with four skeletons, 7500 Daru, or 15000 Daru). Each solo run can take about 10 minutes.
    • With the 1.45 patch, you can set a long string of Blitzes through the campaign dungeons and go do something else.
      • Each blitz basically collects XP and treasure as if you had done the dungeon, but with no resources used except 5000 gold. If you use up 5000 HP worth of potions in a tough dungeon, or lose lots of troops, this is actually a good deal.
      • Each blitz takes 5 minutes, so you could do 1 at a time while starting some other 5-minute task, such as a short Academy research. You can also do six (30 minutes) and then come back to check your Bounties, which refresh every half hour.
      • While blitzing, you cannot do certain things. If you abort a blitz, the aborted blitz gives you nothing but you still lose the Stamina for it.
  • Tree of the Ancients (2 trees)
    • The Tree of Life resets at midnight, but a new game day resets at 5 am. If you rush ahead and do all the Energizing before 5am, you may find this can take all day before you find 2 people you can Energize a tree for. As well, there is a (difficult to achieve) limit on the number of times you can Energize trees.
Here are other things you should do Daily:
  • Altar of Ennoblement
    • 60 free Stamina points you can accumulate while you are away from the keyboard. This can be 3 Duskin Arena runs, averaging about 22,500 Daru in 30 minutes.
  • Bounties (20)
    • You can have up to 20 Bounties, and if you are desperate for EXP, the general advice people give is to wait for purple and amber Bounties, which pay out a lot. However, it is 30 minutes to refresh your Bounty list, so it can be a long wait.
    • If you are short on time or just don't care, I recommend saving your two free Refresh opportunities. Take all non-white bounties, and toward the end of the time you have allocated to WarTune, use your Refresh to pick up the last 4-8 Bounties.
    • I do not recommending needing to finish 4 Bounties for your last refresh attempt because you might not be able to complete some of the Bounties, leaving you with having done less than 20 for the day.
  • Levies
    • Because of the cooldown between the levies, depending on how often you can drop in to do a levy, you may want to just get these out of the way one after another.
    • If you are trying to protect yourself from being plundered for a large amount of money, you can spend it and when you suddenly need cash (e.g., to upgrade your Town Hall), use a Levy to raise the money.
  • Stranger List, Bad Farm Friends
    • "Strangers" are users you have added as a friend, but they haven't added you as a friend. These do count toward your Friend total. You should clean this list out so you can add friends who will add you back.
    • There is a limit to the number of Friends (including Strangers) you can delete each day, so use your quota each day to clean up the list.
    • Also drop Farm Friends who are not reciprocating (e.g., by leaving their fields empty all the time).

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